Press Kit

Fact Sheet


  • Developer: Munchkin's Lair Games
  • DLC Content: Starfighter expansion packs, unlocking new Starfighters, weapons and upgrades.
  • Platforms: PC, Android, iOS
  • Website: www.aetherspacegame.com
  • Price: free, DLC / in-app purchases price 0.99 EUR each.
  • Availability: Currently available on PC, Android and iOS devices.
  • Press Contact: press@munchkinslair.com
  • Social: Facebook, YouTube, Twitter

Description


Aetherspace is a game about turn-based battles between outlaw gangs. In space. With starships.

You lead your crew of assorted lowlifes in engaging battles against the ruthless Guild and other rival gangs. You assemble your squadron from a variety of starfighters, customizing them with a multitude of different weapons and upgrades. You gain new territories, credits and reputation as your gang grows and becomes more powerful. Your pilots learn new skills and tricks with each battle.

And you gain some sweet loot along the way.

Game Features


  • WeGo turn based combat. Movement is planned each turn, then it is resolved simultaneously. Devise a cunning strategy, then watch it succeed or backfire horribly.
  • Fast-paced play. Players play simultaneously within the turn. No need for thumb twiddling while you wait for your opponent to choose his moves.
  • Tactical challenges. Complete mission objectives within the turn limit. Attack or escort convoys, hack into satellites, destroy a specific target… or simply wipe out the enemy.
  • Loot system. We know. You are not here for the glory. You want the loot. And you got it. Every mission grants you some upgrades. The higher your gang’s reputation, the better the chance of finding a rare or unique item!
  • Build your squadron. Choose the best combination of starfighters, upgrades and pilot skills from the ones at your disposal and assemble your force.
  • Grow your gang. Teach your pilots new skills, and fill your inventory with rare upgrades. Conquer new territories and scavenge them for money.
  • Single player campaign. Lead your gang through a 20-mission long campaign, plus random optional missions.
  • Multiplayer battles. Challenge rival gangs in online random matches, or play against a friend in a private match.

Release Trailer

Screenshots

Download all the screenshots as a .zip file.

Game Mechanics


At its core, Aetherspace is a turn-based game.

Each turn is split into a Planning Phase and a Movement Phase. During the Planning Phase, the player plots the movements for his Starfighters, activates their systems and use their pilots’ skills.

When the player is done planning his turn, the Movement Phase starts. In this phase, all Starfighters move at the same time. Combat is resolved automatically and in real time. The player does not have to manually fire his starfighters’ weapons (although he can order his pilots to shoot a specific target or to hold their fire).

This is because Aetherspace is mainly a game of positioning. The chance to hit with every attack depends heavily on the relative speed of the attacker and the defender. This means that two Starfighters shooting each other while moving straight head-on will most likely result in missed shots only, while a Starfighter that manages to slip behind its target will have a significantly higher chance of hitting it while being on its tail.

This simple concept grows in complexity when you take into consideration that each Starfighter model has distinct movement capabilities and that these capabilities can be improved by its pilot’s skills, and that both offensive and defensive effectiveness can be altered by skills and systems such as shields upgrades, target locks, cloaking devices, anti-missile systems, automated drones, and much more.

Aetherspace is a turn-based game of space combat, but part of the fun is customizing the force you are leading into battle.

In Aetherspace, you play as the leader of a criminal gang and, as such, you must manage your resources to grow your wealth and your reputation. In turn, this will allow you to buy and gain better Starfighters and upgrades.

Your first duty is to choose the missions to send your pilots on. To progress the single player story, you have to take all the mandatory missions, but you can (and most likely will have to) take optional missions too, as these will reward you with the cash and the reputation increase needed to successfully tackle the campaign missions. You can also challenge rival gangs in online multiplayer battles at any time, as these are, in fact, regular optional missions.

Your gang can gain control of territories too, and these can be an alternate source of income. Just keep in mind that to collect a territory’s income you must send a gang member there first, and he will be unavailable for further missions until his return.

Since every mission can be taken only for a limited time window, choosing wisely when to accept an optional mission or when to send a gang member into one of your territories becomes critical, as a wrong move can leave you unable to complete a mandatory mission, and thus completing the campaign.

Once you decide to launch a mission, you can customize your force, choosing which Starfighters will be sent and the loadout of each one of them, and who will pilot them into battle. A point-value system is used to limit the forces you can send into battle, thus ensuring that every mission is challenging for both new and veteran gangs.

Every time a gang member is sent into battle, he gains some experience and may level up, depending on the kills scored. Every time a gang member gains a level, you get some points that you can spend to make him learn new skills or improve skills he already knows.

Every mission grants you some loot, too. If you are lucky you can gain rare or unique Starfighter upgrades. If not, you can always trade on the black market for what you need.

History


Munckin’s Lair Games is a one-man company, and Aetherspace is my first attempt at writing a game (I am mercifully ignoring a couple of botched game ideas that were my very first steps into the Unity3d engine).

Anyway, I love tabletop games, and the idea behind Munckin’s Lair Games is to try to create games that recreate that kind of experience. But with more explosions. Because everything is better with a few more explosions.